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181. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Hatsumi Kobayashi wrote: I'm Down wrote: But then again, it's Grath, a clueless emo **** who doesn't know jack **** about this game even though he talks a big game since he's in "PL" Sounds awfully like you, except you don't get to claim ...
- by I'm Down - at 2012.09.18 23:28:00
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182. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Grath Telkin wrote: Thats it Yaay, rage because you're in an alliance that had one viable fleet comp that just got nerfed into the ground. You've already been destroyed by Fozzie in the other thread with all your made up ****. Here, let me ...
- by I'm Down - at 2012.09.18 23:22:00
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183. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: I'm Down wrote: Liang Nuren wrote: I assume you're talking about the Arty Loki and Arty Sleip? Those... are not really common fits. Even still, they're kinda underwhelming. The Muninn would matter except for the whole...
- by I'm Down - at 2012.09.18 22:14:00
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184. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: I assume you're talking about the Arty Loki and Arty Sleip? Those... are not really common fits. Even still, they're kinda underwhelming. The Muninn would matter except for the whole LRHACs not mattering at all. The Absolut...
- by I'm Down - at 2012.09.18 22:03:00
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185. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
And keep in mind, these poorly thought out changes have massive outside implications such as: MASSIVELY BOOSTED: Loki Sliepnir Muninn Absolution Legion MASSIVELY NERFED: Nighthawk---- b/c it wasn't already **** enough. ~Post change, NH is go...
- by I'm Down - at 2012.09.18 21:55:00
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186. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
I'm Down wrote: Edit: removed rant Please feel free to debate this 'tentative' change in a constructive manner. ISD Suvetar. It was a constructive rant on why people are so mad. Censoring any negative feedback and stating that players who...
- by I'm Down - at 2012.09.18 21:52:00
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187. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
ISD Suvetar wrote: Hi everyone! Lastly, personal attacks against CCP employees are both against the rules and viewed very poorly and may well lead to forum privileges being revoked. Thanks and fly safe. PS: As a final note, please note the w...
- by I'm Down - at 2012.09.18 20:44:00
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188. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
I don't think one player every said Heavy Missiles needed a massive DPS nerf. I think most people said nerf range... Yet you go way over the top by doing both in huge totals. Fozzie is proving how bad CCP is becoming. Drone on every god damn shi...
- by I'm Down - at 2012.09.18 20:11:00
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189. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
I think you need to deliver a new Ewar Device that focuses specifically on missles rather than make TD's so powerful. What you've done is given the Eve Player base a 100% effective form of Ewar that any ship can fly w/o a single good counter. That...
- by I'm Down - at 2012.09.18 19:52:00
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190. Sticky:[Winter] Attack Cruisers - in Player Features and Ideas Discussion [original thread]
I would also strongly consider giving Medium class Pulse lasers an extra 1-2km base range. Right now, Autocannons ( better tracking, no capacitor, etc) can achieve so much better range. Pulses with scorch should be able to hit about 30km before an...
- by I'm Down - at 2012.09.18 12:36:00
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191. Tech 3s - in Player Features and Ideas Discussion [original thread]
Rather than make tech 3s the same basic types of bonuses we see on any ship... just in larger numbers, what would make more sense to balance them for risk/reward is much lower base stats, and much higher bonuses. So I want to give an example: Ra...
- by I'm Down - at 2012.09.15 12:10:00
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192. Sticky:[Winter] Disruption Cruisers - in Player Features and Ideas Discussion [original thread]
CCP " we don't want ships to fall into holes because of stupid teirs" CCP "Certain ships must always have equal total slot counts" CCP "drones are balance ok" While they might only be synopsis in reality, these ideas are why the Devs suck at t...
- by I'm Down - at 2012.09.15 02:58:00
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193. Sticky:[Winter] Disruption Cruisers - in Player Features and Ideas Discussion [original thread]
Heribeck Weathers wrote: I'm Down wrote: Blah balh if i fit all my slots with PG mods and rigs i can fit a decent tank Well imagin that it has slots to fit PG mods so you can fit bigger mods, how about that guys, OP as heck Hay if you...
- by I'm Down - at 2012.09.14 21:06:00
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194. Sticky:[Winter] Disruption Cruisers - in Player Features and Ideas Discussion [original thread]
I'm sorry, but if you think it's a Paper thin setup on a Belicose because the 4 lows were dedicated to dps, you don't get the point. You can still get this thing upwards of 40,000-50,000 ehp with a bonus ship and still around 500 dps. I mean do ...
- by I'm Down - at 2012.09.14 19:24:00
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195. Sticky:[Winter] Disruption Cruisers - in Player Features and Ideas Discussion [original thread]
Vladimir Norkoff wrote: I'm Down wrote: I know that this fit gets around 20-30,000 ehp for small fleet combat... Because including leadership/link bonuses in your base stats is always a good idea....? Let's be honest, your fit has 19K eh...
- by I'm Down - at 2012.09.14 02:51:00
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196. Sticky:[Winter] Disruption Cruisers - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: Jesus can you learn how to fit a ******* ship? Do you even PVP? -Liang I'm sorry, lets see a real fit pro? I know that this fit gets around 20-30,000 ehp for small fleet combat and who honestly gives a **** about sig ra...
- by I'm Down - at 2012.09.14 02:29:00
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197. Sticky:[Winter] Disruption Cruisers - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: Can we please discuss real fits? That is over on both CPU and grid, and even if it fit would be a **** fit. -Liang Ballistic Control System II Ballistic Control System II Ballistic Control System II Drone damage Amplif...
- by I'm Down - at 2012.09.14 02:23:00
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198. Sticky:[Winter] Disruption Cruisers - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: I'm Down wrote: Exactly what about painters disrupts anything? Disruption is a poor word fot this ship line, E-War is better. Target painters are a hostile module that increases the signature radius of a shi...
- by I'm Down - at 2012.09.14 02:16:00
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199. Sticky:[Winter] Disruption Cruisers - in Player Features and Ideas Discussion [original thread]
Alara IonStorm wrote: I'm Down wrote: check your facts, it will do 552 dps maxed out before overload or implants are even considered. Show your work. 352 HAMs 190 Drones 542... excuse me, i was 10 off. You can eft an osprey navy to s...
- by I'm Down - at 2012.09.14 02:08:00
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200. Sticky:[Winter] Disruption Cruisers - in Player Features and Ideas Discussion [original thread]
Vladimir Norkoff wrote: I'm Down wrote: 4 dev replies and 0 answers later, still waiting to hear how the pure DPS Belicose is somehow a disruptor cruiser that out dps's both Amarr Cruisers maxed out on dps even if the Maller gets a 5% damage...
- by I'm Down - at 2012.09.14 01:24:00
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